Four Giants are available at launch – Tree Rex, Bouncer, Crusher and Swarm – with four more coming soon (Eye Brawl, Ninjini, Thumpback, and Hot Head), along with a bunch of new Series 2s that have multiple new attacks, upgrades, and moves. The titular Giants are the big draw this time around. The real draw/gimmick/selling point to the game series is the Skylanders toys, which are sold separately and used to power the game. After beating it several times, color us both renewed Skylanders fans. We played it together using his older Series 1 figures and a bunch of the new Giants and Lightcore Series 2 toys. And as the self-proclaimed Skylanders king at IGN, I looked to his expertise and experience when it came time to review the game. He’s eight years old and he LOVES Skylanders. This is all just video game fancy talk to say that Skylanders is great fun. If it didn't, Skylanders almost certainly wouldn't have sold 30 million of the things. This all works just as effortlessly as it did last year. It’s a clever, simple system: the Skylander characters appear on the screen when the toys are placed on a Portal of Power, up to two people can play at the same time, the toys save all of your progress and work on any console. Though Giants is fundamentally a toy/video game hybrid, the software side of the beat-em-up, loot-collecting game feels something like a mash-up between the LEGO games and a lighthearted, kid-friendly version of Baldur’s Gate: Dark Alliance.
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